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	<id>http://unstablegameswiki.com/index.php?action=history&amp;feed=atom&amp;title=LU_Game_Terminology_-_Effects</id>
	<title>LU Game Terminology - Effects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://unstablegameswiki.com/index.php?action=history&amp;feed=atom&amp;title=LU_Game_Terminology_-_Effects"/>
	<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;action=history"/>
	<updated>2026-04-18T11:51:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16364&amp;oldid=prev</id>
		<title>Shicala at 20:18, 17 March 2020</title>
		<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16364&amp;oldid=prev"/>
		<updated>2020-03-17T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:18, 17 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effects are created by the successful resolution of an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[LU - Neigh, Neigh'd, Neighable, Neighing|un-neigh'd]] &lt;/del&gt;card being [[LU Game Terminology - Play|Played]] or generated from a card already in a [[LU Game Terminology - Field|Field]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effects are created by the successful resolution of an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instant &lt;/ins&gt;card being [[LU Game Terminology - Play|Played]] or generated from a card already in a [[LU Game Terminology - Field|Field]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some effects are only [[LU Game Terminology - Triggered|triggered]] by certain conditions. [[LU Game Terminology - Triggered|Triggered]] effects are always preceded by an &amp;quot;if&amp;quot; or &amp;quot;when.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Some effects are only [[LU Game Terminology - Triggered|triggered]] by certain conditions. [[LU Game Terminology - Triggered|Triggered]] effects are always preceded by an &amp;quot;if&amp;quot; or &amp;quot;when.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choosing Targets for Effects'''&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choosing Targets for Effects'''&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;There are two play styles for player targeting that you can use when playing Unstable Animal:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;There are two play styles for player targeting that you can use when playing Unstable Animal:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Option 1 (easy): '''When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neigh &lt;/del&gt;card.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Option 1 (easy): '''When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instant &lt;/ins&gt;card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Option 2 (advanced): '''When you play a card with an effect, players have to choose if they want to use a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neigh &lt;/del&gt;card before you select targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Option 2 (advanced): '''When you play a card with an effect, players have to choose if they want to use a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instant &lt;/ins&gt;card before you select targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both options are viable for gameplay, so you can select your house rules for consistency within the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both options are viable for gameplay, so you can select your house rules for consistency within the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ttgw:diff::1.12:old-16339:rev-16364 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shicala</name></author>
	</entry>
	<entry>
		<id>http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16339&amp;oldid=prev</id>
		<title>Shicala at 20:01, 17 March 2020</title>
		<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16339&amp;oldid=prev"/>
		<updated>2020-03-17T20:01:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:01, 17 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[LU Game Terminology - Field|Field]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[LU Game Terminology - Field|Field]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[LU Game Terminology - Sacrifice|sacrificed]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[LU Game Terminology - Sacrifice|sacrificed]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__NOTOC__&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''Gameplay Terminology'''==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''Gameplay Terminology'''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Llamas Terminology}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Llamas Terminology}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ttgw:diff::1.12:old-16338:rev-16339 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shicala</name></author>
	</entry>
	<entry>
		<id>http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16338&amp;oldid=prev</id>
		<title>Shicala: Created page with &quot;Effects are created by the successful resolution of an un-neigh'd card being Played or generated fr...&quot;</title>
		<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Effects&amp;diff=16338&amp;oldid=prev"/>
		<updated>2020-03-17T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Effects are created by the successful resolution of an &lt;a href=&quot;/index.php?title=LU_-_Neigh,_Neigh%27d,_Neighable,_Neighing&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;LU - Neigh, Neigh&amp;#039;d, Neighable, Neighing (page does not exist)&quot;&gt;un-neigh&amp;#039;d&lt;/a&gt; card being &lt;a href=&quot;/index.php?title=LU_Game_Terminology_-_Play&quot; title=&quot;LU Game Terminology - Play&quot;&gt;Played&lt;/a&gt; or generated fr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Effects are created by the successful resolution of an [[LU - Neigh, Neigh'd, Neighable, Neighing|un-neigh'd]] card being [[LU Game Terminology - Play|Played]] or generated from a card already in a [[LU Game Terminology - Field|Field]].&lt;br /&gt;
&lt;br /&gt;
*Some effects are only [[LU Game Terminology - Triggered|triggered]] by certain conditions. [[LU Game Terminology - Triggered|Triggered]] effects are always preceded by an &amp;quot;if&amp;quot; or &amp;quot;when.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Some [[LU Game Terminology - Triggered|triggered]] effects are [[LU Game Terminology - Mandatory|mandatory]] (ex. &amp;quot;If this card is in your [[LU Game Terminology - Field|Field]] at the beginning of your turn, DISCARD a card.&amp;quot;), while others are [[LU Game Terminology - Optional|Optional]] (&amp;quot;If this card is in your Field at the beginning of your turn, you may STEAL a Animal.&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
*Any effect on an Upgrade card, Downgrade card, or Animal card that is not a triggered effect can be assumed to be a continuous effect. A cardâ€™s continuous effect is active as long as that card is in a Field (unless otherwise stated).&lt;br /&gt;
&lt;br /&gt;
* I have a card that can destroy two cards in play. The player I want to target has an Upgrade card preventing their Animal cards from being destroyed. Can I destroy the Upgrade card first, then destroy one of their Animal cards second?&lt;br /&gt;
''As with Beginning-of-Turn effects, a cardâ€™s effect happens all at once. While you can get rid of their Upgrade card, the change to their Field will not apply until after your whole card has been resolved. Think of it like two missiles launched at the same time. If you couldn't choose both targets at launch, it doesn't matter if destroying one target frees up another.''&lt;br /&gt;
&lt;br /&gt;
* I have a card which states that I must do one thing, then do another. I canâ€™t do the first part of the card. Can I still do the second part?&lt;br /&gt;
''If you can't perform the first action listed on a card, you don't get to perform the second.''&lt;br /&gt;
''If you can't perform the first action listed on a card, which is a [[LU Game Terminology - Requirement|requirement]] you cannot [[LU Game Terminology - Play|play]] the card.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choosing Targets for Effects'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are two play styles for player targeting that you can use when playing Unstable Animal:&lt;br /&gt;
* '''Option 1 (easy): '''When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card.&lt;br /&gt;
* '''Option 2 (advanced): '''When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets.&lt;br /&gt;
&lt;br /&gt;
Both options are viable for gameplay, so you can select your house rules for consistency within the game.&lt;br /&gt;
== ORDER OF RESOLUTION: THE EFFECT CHAIN ==&lt;br /&gt;
Sometimes, the effect of one card triggers the effect of another card. When this happens, each effect is considered its own link in an effect chain. You must resolve the effect of the first link before moving on to the next link in the chain. All links in the chain must resolve before gameplay continues.&lt;br /&gt;
&lt;br /&gt;
There are times when multiple effects may trigger simultaneously, such as during your Beginning of Turn phase. All of these effects are considered to be a single link in the effect chain. Any targets of these effects must be chosen before this link in the effect chain resolves. If any of these effects trigger the effect of another card, another link is added to the effect chain. &lt;br /&gt;
&lt;br /&gt;
If multiple triggered effects require a target, the same card may not be selected twice in the same link. If there are not enough cards to target, you may only trigger as many effects as you have options for targets. You must select targets for mandatory effects before selecting targets for optional effects.&lt;br /&gt;
&lt;br /&gt;
== CARD EFFECTS WITH MULTIPLE ACTIONS ==&lt;br /&gt;
When a card effect requires multiple actions, those actions are sometimes separated by &amp;quot;and,&amp;quot; &amp;quot;then,&amp;quot; or &amp;quot;If you do.&amp;quot; When resolving card effects, always perform multiple actions in the order in which they are listed on the card. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;If a card says &amp;quot;and,&amp;quot; you must perform both actions.&lt;br /&gt;
&amp;lt;br&amp;gt;If a card says &amp;quot;then,&amp;quot; you may only perform the second action if you successfully perform the first action.&lt;br /&gt;
&amp;lt;br&amp;gt;If a card says &amp;quot;If you do,&amp;quot; only perform the second action if you choose to perform the first action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Card Effects with Multiple Actions'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When a card effect requires multiple actions, those actions are sometimes separated by &amp;quot;then&amp;quot; (ex. &amp;quot;'''SACRIFICE''' a Animal card, then '''DRAW''' a card&amp;quot;). If a card says &amp;quot;then,&amp;quot; you may only perform the second action if you successfully perform the first action. In the example listed, if you do not have a Animal card to '''SACRIFICE''', you may not '''DRAW''' a card.&lt;br /&gt;
&lt;br /&gt;
== IMPOSSIBLE ACTIONS ==&lt;br /&gt;
If you have a [[LU Game Terminology - Cards|card]] in your [[LU Game Terminology - Hand|hand]] that requires you to perform an [[LU Game Terminology - Impossible|impossible action]], you may not [[LU Game Terminology - Play|play]] it. Sometimes, however, the [[LU Game Terminology - Effects|effect]] of a [[LU Game Terminology - Cards|card]] in your [[LU Game Terminology - Field|Field]] or a [[LU Game Terminology - Cards|card]] played by [[LU Game Terminology - Player|any other player]] may require you to perform an [[LU Game Terminology - Impossible|impossible action]]. If this situation occurs, disregard that action. Some [[LU Game Terminology - Impossible|impossible actions]] include:&lt;br /&gt;
* [[LU Game Terminology - Discard|DISCARD]] when you have no cards in your [[LU Game Terminology - Hand|hand]].&lt;br /&gt;
* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card when you have no cards in your [[LU Game Terminology - Field|Field]].&lt;br /&gt;
* [[LU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[LU Game Terminology - Sacrifice|sacrificed]]&lt;br /&gt;
&lt;br /&gt;
=='''Gameplay Terminology'''==&lt;br /&gt;
{{Llamas Terminology}}&lt;/div&gt;</summary>
		<author><name>Shicala</name></author>
	</entry>
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