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	<id>http://unstablegameswiki.com/index.php?action=history&amp;feed=atom&amp;title=LU_Game_Terminology_-_Enter</id>
	<title>LU Game Terminology - Enter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://unstablegameswiki.com/index.php?action=history&amp;feed=atom&amp;title=LU_Game_Terminology_-_Enter"/>
	<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Enter&amp;action=history"/>
	<updated>2026-04-18T10:19:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Enter&amp;diff=16345&amp;oldid=prev</id>
		<title>Shicala at 20:04, 17 March 2020</title>
		<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Enter&amp;diff=16345&amp;oldid=prev"/>
		<updated>2020-03-17T20:04:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:04, 17 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any Magical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unicorn &lt;/del&gt;that has effects triggered when it enters a Field will have those effects triggered every time it enters any player's Field. If it is temporarily moved to another Field, when the Magical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unicorn &lt;/del&gt;moves back into the original player's Field, those effects are triggered again for that player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any Magical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal &lt;/ins&gt;that has effects triggered when it enters a Field will have those effects triggered every time it enters any player's Field. If it is temporarily moved to another Field, when the Magical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal &lt;/ins&gt;moves back into the original player's Field, those effects are triggered again for that player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[LU Game Terminology - Field|Field]] for this effect to trigger, this is '''NOT''' a [[LU Game Terminology - Requirement|Requirement]] that prevents the action to [[LU Game Terminology - Play|Play]] the card.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[LU Game Terminology - Field|Field]] for this effect to trigger, this is '''NOT''' a [[LU Game Terminology - Requirement|Requirement]] that prevents the action to [[LU Game Terminology - Play|Play]] the card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''If a card has''' &amp;quot;''[[LU Game Terminology - Enter|Entered]]''&amp;quot; '''a [[LU Game Terminology - Field|Field]] it is now a card in the [[LU Game Terminology - Field|Field]].''' ''Any card in your [[LU Game Terminology - Field|Field]] can be [[LU Game Terminology - Sacrifice|sacrificed]], including the card that just [[LU Game Terminology - Enter|entered]].''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''If a card has''' &amp;quot;''[[LU Game Terminology - Enter|Entered]]''&amp;quot; '''a [[LU Game Terminology - Field|Field]] it is now a card in the [[LU Game Terminology - Field|Field]].''' ''Any card in your [[LU Game Terminology - Field|Field]] can be [[LU Game Terminology - Sacrifice|sacrificed]], including the card that just [[LU Game Terminology - Enter|entered]].''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Entering and Leaving Your Field'''&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Entering and Leaving Your Field'''&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Each time you play, '''STEAL''', or bring a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unicorn &lt;/del&gt;into your Field, it counts as &amp;quot;entering your Field.&amp;quot; Any time a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unicorn &lt;/del&gt;card is sacrificed, destroyed, or stolen, it counts as &amp;quot;leaving your Field.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Each time you play, '''STEAL''', or bring a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal &lt;/ins&gt;into your Field, it counts as &amp;quot;entering your Field.&amp;quot; Any time a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animal &lt;/ins&gt;card is sacrificed, destroyed, or stolen, it counts as &amp;quot;leaving your Field.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''Gameplay Terminology'''==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=='''Gameplay Terminology'''==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Llamas Terminology}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Llamas Terminology}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key ttgw:diff::1.12:old-16343:rev-16345 --&gt;
&lt;/table&gt;</summary>
		<author><name>Shicala</name></author>
	</entry>
	<entry>
		<id>http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Enter&amp;diff=16343&amp;oldid=prev</id>
		<title>Shicala: Created page with &quot;Any Magical Unicorn that has effects triggered when it enters a Field will have those effects triggered every time it enters any player's Field. If it is temporarily moved to...&quot;</title>
		<link rel="alternate" type="text/html" href="http://unstablegameswiki.com/index.php?title=LU_Game_Terminology_-_Enter&amp;diff=16343&amp;oldid=prev"/>
		<updated>2020-03-17T20:03:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Any Magical Unicorn that has effects triggered when it enters a Field will have those effects triggered every time it enters any player&amp;#039;s Field. If it is temporarily moved to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Any Magical Unicorn that has effects triggered when it enters a Field will have those effects triggered every time it enters any player's Field. If it is temporarily moved to another Field, when the Magical Unicorn moves back into the original player's Field, those effects are triggered again for that player.&lt;br /&gt;
&lt;br /&gt;
*When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[LU Game Terminology - Field|Field]] for this effect to trigger, this is '''NOT''' a [[LU Game Terminology - Requirement|Requirement]] that prevents the action to [[LU Game Terminology - Play|Play]] the card.&lt;br /&gt;
*'''If a card has''' &amp;quot;''[[LU Game Terminology - Enter|Entered]]''&amp;quot; '''a [[LU Game Terminology - Field|Field]] it is now a card in the [[LU Game Terminology - Field|Field]].''' ''Any card in your [[LU Game Terminology - Field|Field]] can be [[LU Game Terminology - Sacrifice|sacrificed]], including the card that just [[LU Game Terminology - Enter|entered]].''&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Entering and Leaving Your Field'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Each time you play, '''STEAL''', or bring a Unicorn into your Field, it counts as &amp;quot;entering your Field.&amp;quot; Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as &amp;quot;leaving your Field.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=='''Gameplay Terminology'''==&lt;br /&gt;
{{Llamas Terminology}}&lt;/div&gt;</summary>
		<author><name>Shicala</name></author>
	</entry>
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