UU Game Terminology - Destroy: Difference between revisions
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* SACRIFICE a card that cannot be sacrificed | * SACRIFICE a card that cannot be sacrificed | ||
== | == Gameplay Terminology == | ||
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
*[[ | *[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]] | ||
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*[[ | *[[Player]] | ||
**[[Hand|Player: Hand]] | |||
*[[ | **[[Hand|Player: Hand Limit]] | ||
**[[Stable|Player: Stable]] | |||
*[[Beginning of Turn|Beginning of Turn (phase)]] | **[[Turn|Player: Turn]] | ||
---- | |||
*[[Phase|Phase(s)]] | |||
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | |||
**[[Draw phase|Phase 2:Draw]] | |||
**[[Action Phase|Phase 3:Action]] | |||
**[[End of Turn|Phase 4:End of Turn (''EOT'')]] | |||
*[[Target|Target (card or player)]] | |||
*[[Immunity]] | |||
---- | |||
*[[Cards]] | *[[Cards]] | ||
**[[Downgrade|Card type:Downgrade]] | |||
**[[Instant|Card type:Instant]] | |||
**[[Magic_cards|Card type:Magic]] | |||
**[[Upgrade|Card type:Upgrade]] | |||
**[[Unicorn Cards|Card type:Unicorn]] | |||
**[[Baby Unicorn|Unicorn card type:Baby]] | |||
**[[Basic Unicorn|Unicorn card type:Basic]] | |||
**[[Magical Unicorn|Unicorn card type:Magical]] | |||
**[[Ultimate Unicorn|Unicorn card type:Ultimate]] | |||
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*[[Deck|Game: Deck]] | |||
*[[Discard Pile|Game: Discard Pile]] | |||
*[[Nursery|Game: Nursery]] | |||
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*[[Requirement|Requirement]] | |||
*[[Choose|Choose (a card)]] | *[[Choose|Choose (a card)]] | ||
*[[Destroy|Destroy (a card)]] | |||
*[[ | *[[Discard|Discard (a card)]] | ||
*[[Draw|Draw (a card)]] | |||
*[[ | *[[Play|Play (a card)]] | ||
*[[Pull|Pull (a card)]] | |||
*[[ | *[[Replace|Replace (a card)]] | ||
*[[Sacrifice|Sacrifice (a card)]] | |||
*[[ | *[[Steal|Steal (a card)]] | ||
---- | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
**[[Directly|Effect: Directly (into stable)]] | |||
*[[ | **[[Enter|Effect: Enter (a stable)]] | ||
**[[Leave|Effect: Leave (a stable)]] | |||
*[[ | **[[Continuous|Effect: Continuous]] | ||
**[[Mandatory|Effect: Mandatory]] | |||
*[[ | **[[Optional|Effect: Optional]] | ||
**[[Triggered|Effect: Triggered]] | |||
*[[ | **[[Unless otherwise stated|Effect: Unless otherwise stated]] | ||
**[[Search|Effect: Search]] | |||
**[[Shuffle|Effect: Shuffle]] | |||
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*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
</div> | </div> | ||
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Revision as of 01:00, 30 April 2019
Send a card from any other player’s Stable to the discard pile.
- Any other player refers to any single player, [excluding] you.
- Each destroy is a (destroy) effect that is performed as a single event up to the required number (which could be All). The required cards to be destroyed is determined simultaneously. You cannot choose the same Target for a destroy effect twice with the same destroy effect.
- Each destroy effect may be replaced with a different single event from other card effects, If this occurs the destroy effect is considered to have occurred for Requirement fulfillment.
- The opposite Stable effect is Sacrificed. (Send a card from YOUR STABLE to the Discard Pile.)
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand
- SACRIFICE a card when you have no cards in your Stable
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Requirement
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Sacrifice (a card)
- Steal (a card)