UU Game Terminology - Cards: Difference between revisions

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== Gameplay Terminology. ==
=='''Gameplay Terminology'''==
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*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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**[[Action Phase|Phase 3:Action]]
**[[Action Phase|Phase 3:Action]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
*[[Immunity]]
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*[[Cards]]
*[[Cards]]
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*Game: [[Deck]]
*Game: [[Deck]]
*Game: [[Discard Pile]]
*Game: [[Discard Pile]]
*Game: [[Impossible|Impossible Actions]]
*Game: [[Immunity]]
*Game: [[Instant|Instant Pile]]
*Game: [[Nursery]]
*Game: [[Nursery]]
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
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*[[Choose|Choose]] (a card)
*[[Choose|Choose]] (a card)
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*[[UU Game Terminology - Effects|effect]]
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
**Effect: [[Bring]] (into stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
**Effect: [[Search]]
**Effect: [[Shuffle]]
**Effect: [[Shuffle]]
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*[[Impossible|Impossible Actions]]
*[[Instant|Instant Pile]]
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*Defined as:[[Seven Sacker]]
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
*Defined as:[[Simultaneously]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
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*Defined as:[[Winning|Win Condition]]

Revision as of 04:17, 26 November 2019

Cards

There are 5 types of cards in the game.

  • Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
  • Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
  • Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated).
  • Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
  • Unicorn Cards You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards:
    • Baby Unicorn Cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
    • Basic Unicorn Cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
    • Magical Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
    • Ultimate Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.


  • Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
  • "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
  • If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
  • Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
  • All cards are by definition a singular "Card". Effects are NOT cards.
  • When a card is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
  • An Instant card is played targeting another card, they do not target players.
  • When a Magic card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.

Physical Appearance

  • January 2018 Unstable Unicorns is published by Breaking Games™ an AD MAGIC™ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases.

White back difference.jpgBlack back differece.jpg

  • January 2019 Unstable Unicorns is published by GPI™ (Grand Prix International, Inc.). This change in publisher has not changed the look of cards from the previous version.

Gameplay Terminology