UU Game Terminology - Masquerade: Difference between revisions

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<BR>'''RESULT:''' ''A [[Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[Player]] will still have to [[Discard]] a card. A [[Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]].''
<BR>'''RESULT:''' ''A [[Magical Unicorn]] card must be in the [[UU Game Terminology - Stable|Stable]] or the [[Player]] will still have to [[Discard]] a card. A [[Masquerade]] card will not prevent this [[UU Game Terminology - Effects|effect]].''


== Gameplay Terminology. ==
=='''Gameplay Terminology'''==
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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**[[Action Phase|Phase 3:Action]]
**[[Action Phase|Phase 3:Action]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
*[[Immunity]]
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*[[Cards]]
*[[Cards]]
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*Game: [[Deck]]
*Game: [[Deck]]
*Game: [[Discard Pile]]
*Game: [[Discard Pile]]
*Game: [[Impossible|Impossible Actions]]
*Game: [[Immunity]]
*Game: [[Instant|Instant Pile]]
*Game: [[Nursery]]
*Game: [[Nursery]]
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
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*[[Choose|Choose]] (a card)
*[[Choose|Choose]] (a card)
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*[[UU Game Terminology - Effects|effect]]
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
**Effect: [[Bring]] (into stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
**Effect: [[Search]]
**Effect: [[Shuffle]]
**Effect: [[Shuffle]]
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*[[Impossible|Impossible Actions]]
*[[Instant|Instant Pile]]
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*Defined as:[[Seven Sacker]]
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
*Defined as:[[Simultaneously]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
*Defined as:[[Winning|Win Condition]]

Revision as of 04:28, 26 November 2019

UU-cardtypebannerMASQUERADE.png

  • the wearing of disguise. "dressing up, role playing, and masquerade"

Currently there are 4 cards defined as "Masquerade" cards, All cards contain the effect text;

"All of your Unicorns are considered "Masquerading". Cards that affect Unicorn cards do not affect your "Masquerader"."

Gameplay Concepts

There are two effect "concepts" that are active when a "Masquerade" card is in a Stable.

PANDAMONIUM

Second Print: All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.

OTTER DEVASTATION

C&C Print: All of your Unicorns are considered Otters. Cards that affect Unicorn cards do not affect your Otters.

CATASTROPHE

C&C Print: All of your Unicorns are considered Cats. Cards that affect Unicorn cards do not affect your Cats.

HORSE SHIT

NSFW Base: All of your Unicorns are considered Shits. Cards that affect Unicorn cards do not affect your Shits.


UU-Base-075-02.pngUU-ChCo-032.pngUU-ChCo-031.pngUU-NSFW-039-00.png

Specific Card Rules and Information

  • You cannot win the game if a Masquerade card is in your Stable.
  • If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
  • Do my Unicorn card effects work if Masquerade card is in my Stable? Yes, their effects remain the same.


INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. The Masquerade card prevents Unicorn Lasso from returning the Unicorn card.

INTERACTION: Tiny Stable: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
RESULT: If Masquerade card left stable prior to Tiny Stable the player would then sacrifice down if required.

INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.

INTERACTION: Nymphicorn: If this card is in your Stable at the beginning of your turn, each player that does not have a Magical Unicorn card in their Stable must DISCARD a card.
RESULT: A Magical Unicorn card must be in the Stable or the Player will still have to Discard a card. A Masquerade card will not prevent this effect.

Gameplay Terminology