Gameplay Terminology: Difference between revisions
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*[[UU Game Terminology - Destroy|Destroy]] | *[[UU Game Terminology - Destroy|Destroy]] | ||
*[[Discard]] | *[[Discard]] | ||
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== | =='''Gameplay Terminology'''== | ||
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | |||
*[[Baby Unicorn|Baby Unicorn (card)]] | ---- | ||
*[[Player]] | |||
*[[ | **[[Hand|Player: Hand]] | ||
**[[Hand|Player: Hand Limit]] | |||
*[[ | **[[Stable|Player: Stable]] | ||
**[[Turn|Player: Turn]] | |||
*[[ | ---- | ||
*[[Phase|Phase(s)]] | |||
*[[UU Game Terminology - | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] | ||
**[[Draw phase|Phase 2:Draw]] | |||
*[[ | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | |||
*[[ | ---- | ||
*[[Cards]] | |||
**Card type:[[Downgrade]] | |||
**Card type:[[Instant]] | |||
**Card type:[[Magic]] | |||
**Card type:[[Upgrade]] | |||
**Card type:[[Unicorn]] | |||
**Unicorn card type:[[Baby Unicorn|Baby]] | |||
**Unicorn card type:[[Basic Unicorn|Basic]] | |||
**Unicorn card type:[[Magical Unicorn|Magical]] | |||
**Unicorn card type:[[Ultimate Unicorn|Ultimate]] | |||
---- | |||
*Game: [[Deck]] | |||
*Game: [[Discard Pile]] | |||
*Game: [[Impossible|Impossible Actions]] | |||
*Game: [[Immunity]] | |||
*Game: [[Instant|Instant Pile]] | |||
*Game: [[Nursery]] | |||
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | |||
---- | |||
*[[Choose|Choose]] (a card) | |||
*[[UU Game Terminology - Destroy|Destroy]] (a card) | |||
*[[Discard]] (a card) | |||
*[[Draw]] (a card) | |||
*[[Play]] (a card) | |||
*[[Pull]] (a card) | |||
*[[Replace]] (a card) | |||
*[[Return]] (a card) | |||
*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) | |||
*[[Steal]] (a card) | |||
---- | |||
*[[UU Game Terminology - Effects|effect]] | |||
**Effect: [[Bring]] (into stable) | |||
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | |||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | |||
**Effect: [[UU Game Terminology - Continuous|Continuous]] | |||
**Effect: [[Mandatory]] | |||
**Effect: [[UU Game Terminology - Optional|Optional]] | |||
**Effect: [[UU Game Terminology - Triggered|Triggered]] | |||
**Effect: [[Unless otherwise stated]] | |||
**Effect: [[Search]] | |||
**Effect: [[Shuffle]] | |||
---- | |||
*Defined as:[[Seven Sacker]] | |||
*Defined as:[[Masquerade]] | |||
*Defined as:[[Flyers]] | |||
*Defined as:[[Simultaneously]] | |||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | |||
*Defined as:[[Winning|Win Condition]] | |||
Revision as of 04:31, 26 November 2019
Universal Terms For Both Games
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition