UU Game Terminology - Cards: Difference between revisions
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There are 5 types of cards in the game. | There are 5 types of cards in the game. | ||
* <strong>[[Instant|Instant cards]]</strong> can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn. | * <strong>[[Instant|Instant cards]]</strong> can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn. | ||
* <strong>[[Upgrade|Upgrade cards]]</strong> grant positive effects. You can play an Upgrade card in any | * <strong>[[Upgrade|Upgrade cards]]</strong> grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated). | ||
* <strong>[[Downgrade|Downgrade cards]]</strong> impose negative effects. You can play a Downgrade card in any | * <strong>[[Downgrade|Downgrade cards]]</strong> impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated). | ||
* <strong>[[Magic_Card|Magic cards]]</strong> have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded. | * <strong>[[Magic_Card|Magic cards]]</strong> have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded. | ||
* <strong>[[Unicorn Cards]]</strong> You can play a Unicorn card in any | * <strong>[[Unicorn Cards]]</strong> You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards: | ||
** [[Baby Unicorn|Baby Unicorn Cards]] are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a | ** [[Baby Unicorn|Baby Unicorn Cards]] are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile. | ||
** [[Basic Unicorn|Basic Unicorn Cards]] are Unicorns. They | ** [[Basic Unicorn|Basic Unicorn Cards]] are Unicorns. They don’t have any effects, but they might have a special place in your heart. | ||
** [[Magical Unicorn|Magical Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ** [[Magical Unicorn|Magical Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ||
** [[Ultimate Unicorn|Ultimate Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ** [[Ultimate Unicorn|Ultimate Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ||
*Some cards specify that they | *Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct [[effects]] target a card individually or as part of a group. Indirect [[effects]] require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
* "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time. | * "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time. | ||
* If you "bring a card [[Directly|directly]] into your [[UU Game Terminology - Stable|Stable]]," you do not "[[play]]" that card. This means that any card that is brought [[Directly|directly]] into your Stable cannot be | * If you "bring a card [[Directly|directly]] into your [[UU Game Terminology - Stable|Stable]]," you do not "[[play]]" that card. This means that any card that is brought [[Directly|directly]] into your Stable cannot be Neigh’d. | ||
* Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand. | * Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand. | ||
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==Physical Appearance== | ==Physical Appearance== | ||
*'''January 2018 Unstable Unicorns is published by Breaking | *'''January 2018 Unstable Unicorns is published by Breaking Games™ an AD MAGIC™ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases. | ||
<p align="center">[[File:White back difference.jpg|150px]][[File:Black back differece.jpg|150px]]</p> | <p align="center">[[File:White back difference.jpg|150px]][[File:Black back differece.jpg|150px]]</p> | ||
*'''January 2019 Unstable Unicorns is published by | *'''January 2019 Unstable Unicorns is published by GPI™ (Grand Prix International, Inc.). This change in publisher has not changed the look of cards from the previous version. | ||
---- | ---- | ||
== Gameplay Terminology == | == Gameplay Terminology. == | ||
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
*[[Neigh, Neigh'd, Neighable, Neighing | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
*[[Player]] | *[[Player]] | ||
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---- | ---- | ||
*[[Phase|Phase(s)]] | *[[Phase|Phase(s)]] | ||
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] | ||
**[[Draw phase|Phase 2:Draw]] | **[[Draw phase|Phase 2:Draw]] | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn|Phase 4:End of Turn (''EOT'')]] | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
*[[Target|Target (card or player | *[[Target|Target]] ([[Cards|card]] or [[Player|player]]) | ||
*[[Immunity]] | *[[Immunity]] | ||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
** | **Card type:[[Downgrade]] | ||
** | **Card type:[[Instant]] | ||
** | **Card type:[[Magic]] | ||
** | **Card type:[[Upgrade]] | ||
** | **Card type:[[Unicorn]] | ||
**[[Baby Unicorn| | **Unicorn card type:[[Baby Unicorn|Baby]] | ||
**[[Basic Unicorn| | **Unicorn card type:[[Basic Unicorn|Basic]] | ||
**[[Magical Unicorn| | **Unicorn card type:[[Magical Unicorn|Magical]] | ||
**[[Ultimate Unicorn| | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] | ||
---- | ---- | ||
*[[ | *Game: [[Deck]] | ||
*[[ | *Game: [[Discard Pile]] | ||
*[[ | *Game: [[Nursery]] | ||
---- | ---- | ||
*[[ | *[[Choose|Choose]] (a card) | ||
*[[UU Game Terminology - Destroy|Destroy]] (a card) | |||
*[[Destroy|Destroy (a card) | *[[Discard]] (a card) | ||
*[[Discard | *[[Draw]] (a card) | ||
*[[Draw | *[[Play]] (a card) | ||
*[[Play | *[[Pull]] (a card) | ||
*[[Pull | *[[Replace]] (a card) | ||
*[[Replace | *[[Return]] (a card) | ||
*[[Sacrifice| | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) | ||
*[[Steal | *[[Steal]] (a card) | ||
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
**[[Directly | **Effect: [[Directly]] (into stable) | ||
**[[Enter| | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**[[Leave| | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
**[[Continuous| | **Effect: [[UU Game Terminology - Continuous|Continuous]] | ||
**[[ | **Effect: [[Mandatory]] | ||
**[[Optional| | **Effect: [[UU Game Terminology - Optional|Optional]] | ||
**[[Triggered| | **Effect: [[UU Game Terminology - Triggered|Triggered]] | ||
**[[ | **Effect: [[Unless otherwise stated]] | ||
**[[ | **Effect: [[Search]] | ||
**[[ | **Effect: [[Shuffle]] | ||
---- | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
---- | |||
*Defined as:[[Seven Sacker]] | |||
*Defined as:[[Masquerade]] | |||
*Defined as:[[Flyers]] | |||
*Defined as:[[Simultaneously]] | |||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | |||
</div> | </div> | ||
Revision as of 03:27, 17 May 2019
Cards
There are 5 types of cards in the game.
- Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
- Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
- Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated).
- Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
- Unicorn Cards You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards:
- Baby Unicorn Cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
- Basic Unicorn Cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
- Magical Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Ultimate Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
- "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
- If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
- Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
- All cards are by definition a singular "Card". Effects are NOT cards.
- Cards designated as Baby Unicorn Card, Basic Unicorn Card, Magical Unicorn Card and Ultimate Unicorn Card All count as a Unicorn when in a Stable unless otherwise stated.
- When a card is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- An Instant card is played targeting another card, they do not target players.
- When a Magic card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
Physical Appearance
- January 2018 Unstable Unicorns is published by Breaking Games™ an AD MAGIC™ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases.
- January 2019 Unstable Unicorns is published by GPI™ (Grand Prix International, Inc.). This change in publisher has not changed the look of cards from the previous version.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement