UU Game Terminology - Discard: Difference between revisions

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* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]
* [[UU Game Terminology - Sacrifice|SACRIFICE]] a card that cannot be [[UU Game Terminology - Sacrifice|sacrificed]]


== Gameplay Terminology. ==
=='''Gameplay Terminology'''==
<p>
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
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**[[Action Phase|Phase 3:Action]]
**[[Action Phase|Phase 3:Action]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
*[[Immunity]]
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*[[Cards]]
*[[Cards]]
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*Game: [[Deck]]
*Game: [[Deck]]
*Game: [[Discard Pile]]
*Game: [[Discard Pile]]
*Game: [[Impossible|Impossible Actions]]
*Game: [[Immunity]]
*Game: [[Instant|Instant Pile]]
*Game: [[Nursery]]
*Game: [[Nursery]]
*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
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*[[Choose|Choose]] (a card)
*[[Choose|Choose]] (a card)
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*[[UU Game Terminology - Effects|effect]]
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
**Effect: [[Bring]] (into stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
**Effect: [[Search]]
**Effect: [[Shuffle]]
**Effect: [[Shuffle]]
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*[[Impossible|Impossible Actions]]
*[[Instant|Instant Pile]]
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*Defined as:[[Seven Sacker]]
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
*Defined as:[[Simultaneously]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
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*Defined as:[[Winning|Win Condition]]

Revision as of 04:21, 26 November 2019

Move a card from your hand to the discard pile.

  • Each discard is a (discard) effect that is performed as a single event up to the required number (This could be All cards in your Hand).
  • Each discard effect may be replaced with a different single event from other card effects, If this occurs the discard effect is considered to have occurred for Requirement fulfillment.
  • If instructed to discard your hand, this could be zero cards to fulfill the requirement.

IMPOSSIBLE ACTIONS

If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable/Field or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:

Gameplay Terminology