CS Game Terminology - Range: Difference between revisions

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(Created page with "The highlighted Hex tiles represent the card effect’s range. There are 5 different range types: <br> {| style="text-align: center; width: 70%;" | style="text-align: center;...")
 
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The highlighted Hex tiles represent the card effect’s range. There are 5 different range types:
The highlighted Hex tiles represent the card effect’s range. There are 5 different range types:
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{| style="text-align: center; width: 70%;"
{| style="text-align: center; width: 70%;"
| style="text-align: center; width: 70px;"|[[File:CS-HexAtk-1.png|60px]]
| style="text-align: center; width: 70px;"|[[File:CS-HexAtk-1.png|60px]]
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|You may target enemies up to 2 Hex tiles away, but not on your current Hex tile.
|You may target enemies up to 2 Hex tiles away, but not on your current Hex tile.
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|}
 
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=='''Gameplay Terminology'''==
=='''Gameplay Terminology'''==
{{Casting Shadows Terminology}}
{{Casting Shadows Terminology}}

Revision as of 07:39, 7 February 2023

The highlighted Hex tiles represent the card effect’s range. There are 5 different range types:


CS-HexAtk-1.png You may only target enemies on your current Hex tile.
CS-HexAtk-2.png You may target enemies on your current Hex tile and any adjacent Hex tile.
CS-HexAtk-3.png You may target enemies on any adjacent Hex tile, but not on your current Hex tile.
CS-HexAtk-4.png You may target enemies on your current Hex tile and up to 2 Hex tiles away.
CS-HexAtk-5.png You may target enemies up to 2 Hex tiles away, but not on your current Hex tile.

Gameplay Terminology