TC Game Terminology - Sighting Card

From Unstable Games Wiki

Sightings are kept in Stacks, hidden from other players, until they are revealed; however you may look at them at any time.
At Dusk, you’ll reveal Sightings from your Stacks. Sightings will cause you to either gain or lose Myth when revealed during an Encounter based on the distribution of Humans at the Site of the Encounter. Each Sighting card also lists an effect you’ll resolve after it’s revealed.

Sightings come in four types:

  • Decoys: Decoys are objects arranged to look just like you! Use them to trick Hunters and earn Myth.
  • Hoaxes: Enlist the help of woodland creatures to devise Hoaxes and throw Humans off your trail. Reveal Hoaxes to Hikers to increase your Myth.
  • Silhouettes: A little goes a long way! Let Humans catch a glimpse of what they’re missing with Silhouettes. These shadowy outlines get Researchers excited, earning you Myth with each Encounter.

• Real Deals: Being a Cryptid is hard. Sometimes you want to lift the veil and show the world who you really are… even if there are consequences. Real Deal sightings are really you! Expose yourself attacking, sleeping, or engaged in your favorite activity to the right Humans and get rewarded with Myth for your bravery. But beware! Sometimes being vulnerable comes at a cost.

Hint: The Real Deal Sightings are high risk, high reward; though you can gain a lot of Myth by revealing them, you could lose a lot of Myth if the wrong Humans are at the Site of the Encounter; however, each one you do not reveal will allow you to gain 7 Myth at the end of the game! Choose wisely when you arrange your Stacks during setup to keep your Real Deals close to the top or to bury them to remain hidden throughout the game.

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